After having lectures covering the three industry level questions that were posed for us, we were put in to teams of three and were given one of the questions to look further into and later give a presentation on.
The question my team was given was the question posted by Rebel Play in session 3:
Do media platforms and genres have specific gender appeal? Why don't more women play console games?
After discussing the question with the other people in my team and sharing the notes that we had collected in the lecture, we decided that a good place to start would be carrying out some quantitive research, so we created a questionnaire to give out to members of the public to find out who was interested in playing video games and who wasn't, and why?
We each took 30 questionnaires and decided on an age band that we would hand our questionnaires to so that we had an equal amount of results from different age ranges. I chose to give mine out to people aged 15-24, whilst my team mates gaves theirs to people below 15, and over 24. We also decided that we would give 15 of our questionnaires to females, and 15 to males, so that we could compare results equally from both genders.
Here is our questionnaire. When we next meet as a team we will analyse our results.
1. Gender Male Female
2. Do you play console games? Yes No
- If Yes
3. How often do you play (per week)? Every day 3-6 days 1-2 days
4. What games console(s) do you play? Wii Xbox Nintendo DS PlayStation
5. What type(s) of game do you play? Sport Racing/driving Shooting Platform Other(Please specify) ______________________
- If No
6. Why? Lack of time Lack of interest Too expensive Other(Please Specify) __________________________________________________
7. Do you play any other types of game? (iPhone apps, online games, facebook games, etc)
_________________________________________________________________
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